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Saturday, June 1, 2013

Dragonball Online How to properly gear a Fighter?

Alright so i have questions,

I want to know how I should gear a Fighter.

Fighters are number one in the game when it comes to dodging attacks.

I have a Shadow Knight and although they are quite powerful and are able to tank a lot of damage, there is always a limit for example there can always be more people and therefore it is hard to do a 1v5, however I was thinking since Fighters are dodged based 1-5 your still going to dodge.

In addition fighters have very powerful skills such as the needle attacks.

Playing this game for sometime a great shadow knight can almost destroy anything but, if a Fighter is geared superbly the Shadow Knight will have a hard doing anything whatsoever to him.


Now my question is how should i gear a Fighter in terms of item effects?

Top-
Legs-
Boots-
Gloves-
Stick-
Necklace-
Ring-
Ring-
Earing-
Earing-

(Note I am not making a Budokai character whom knocks out of the ring etc, i want a character purely based on good dodge and high dps.)

appreciate any help, hope i wasn't confusing



on a side note i was wondering if it is possible for a SM to still one hit k0
or were they nerfed so bad?




Fighters have ''low'' hit rate but that's not a problem unless you are fighting another MA...

Top- Dexterity
Legs- Dexterity
Boots- Constitution/Dexterity
Gloves- P. Critical %/Hit rate
Stick- P. Critical %/Hit rate
Necklace- Anti-Bleed/Resistance
Ring- Anti-Bleed 
Ring- Anti-Bleed
Earing- Anti-Bleed
Earing- Anti-Bleed

Note: If not fighting a bleed user, wear 1 CC ring set with 8 focus for the properties bonus. And the Earing set with 8 focus for the 800LP bonus.
+-----------------------------------------------------------------

building a top hitter fighter, that can kill people with quite easy

Top- 18% LP abs
Legs- 18% LP abs
Boots- 12 dextery or more
Gloves- 23% physical crit damage
Stick- 23% physical crit damage ( try making your staff +12 as first priority)
Necklace- increase the chance of hiting negative effects by 154 or if you are fighting an sk change it to antibleeding
Ring- CC dungeon ring that increases con ( the best one)
Ring- CC dungeon ring that reflects energy damage ( the best one) with those 2 you get 8% increase on both attack and both defense(8 atributes) ( you can change this to anti bleeding if you are having problems when dealing with SK) 
Earing- 12 atributes ( this increase your damage by 12% and your defense by 12%)
Earing- 12 atributes

if you have that set of gear, you can deal 6k on a well geared namek and 13k if you crit, also I've seem some fighters criting a lot , dont know why

but also remember that set of gear should cost you around 2 bi

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